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In its first incarnation it is a set of panels in Adobe Premiere Pro CC that allows a user to search Avid Interplay, find media or sequences, and then edit them in place directly off ISIS shared. MistServer is a highly versatile, lightweight, customizable open-source multi-standard multimedia server. MistServer configuration is easy to use for full CDN solutions applications. MistServer is Free, open and well-supported, Truly plug and play, Affordable, seamless.
Content distribution Your media optimized, scalable and flexible at the touch of a button
Having a robust network is key to your success in media. The major challenge is that most networks and load balancing solutions are made for short bursts of traffic. This works well for web servers and other static content, but not for media servers. While it would be functional, using a solution not tailored to media delivery will leave you with a suboptimal system.
MistServer creates an extremely efficient, flexible, media optimized CDN capable of exactly what you need.
Media delivery done right through combining multiple MistServer instances with our media specialised load balancer. It is capable of balancing all types of streaming formats between servers. Events or bursts on your network can be handled with ease as spinning up servers and adding them to the load balancer can be a matter of seconds. A transparent fixed-fee no matter how many servers are in use means you can worry about your content instead of your infrastructure.
- Your CDN, your rules.
- A load balancer specialised and optimised for media delivery.
- No per-server costs.
Native playback Flawless media playback across the entire ecosystem
One of the bigger challenges in media delivery is making sure you’re compatible with every browser on every device. On top of that media delivery is an ever changing environment where keeping track of all the constant developments can quickly take up most, if not all of your time. Most often, a decision is made to use a single delivery method and enforce it in all environments. This means in some cases HTML5 can be used, but in others you will have to rely on apps for specific devices. And since devices are constantly updated, any number of these apps may unexpectedly go out of date at any time.
With MistServer you have the guarantee that your media will always reach your users.
MistServer makes this possible through the following key features:
- On the fly repackaging to all common delivery formats. In the past, now, and in the future.
- Our meta-player picks the best player for you, and can change players or delivery methods depending on current conditions (device, network, load, etc). Even mid-playback!
- A full software solution: (re)use your existing infrastructure, no specific hardware requirements!
User generated content User contributed content with ease
Creating an interactive network where users can send in and view their own and others’ content is quite the challenge. The most important part of the media workflow, the source material, is no longer under your control. This means the used settings of the encoding can be anything, and all of them need to work.
With MistServer you will be able to build a maintainable user generated content system with ease.
MistServer allows you to easily combine multiple applications and libraries making a complete media experience for your users. Allowing you time to work on enhancing your platform instead of maintaining it:
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- You decide what the user experience is: low latency, high stability, or anywhere in between.
- Create a wholesome experience for all your users.
- With a maintainable core you can focus on innovation again.
Harmonized media workflow Integrating applications with other applications through MistServer
Media devices and platforms need to be able to deliver a reliable, consistent experience. In order to fully achieve this every application needs to be able to work together like clockwork and must be able to adjust depending on each others output or status. This is often a time consuming process that requires extensive attention to get just right.
MistServer makes it easy to link media components together and automate workflows.
By weaving multiple applications together you can provide a smart and consistent experience in only a fraction of the normally required development time. Easy integration with other applications allows you to exert control on every step of your media delivery. By standardizing inputs and outputs you’ll be able to use any media format to provide the same experience no matter the environment.
- Easily integrate multiple applications together.
- Create a stable, consistent experience no matter the environment.
- Complete media server functionality, both on and to any platform or device.
Analysis & validation Pinpoint problems within your delivery chain
Modern media systems need to be able to handle several media formats at the same time. The main problem is that every format has a different behaviour, making the effective load your system is capable of hard to measure or estimate. On top of that every media format has their own specifications and brings its own challenges, especially if you are not in control of the media yourself.
MistServer comes with tooling that allows you to measure the effective capabilities and quality of your entire distribution network.
Know just what your system is capable of with our capability tests as you’ll be able to test your system under any type of load it might experience. While also being able to check stream compliance at every step in your distribution allowing easy identification of any issues.
- Verify your media files/sources to root out any problems.
- Measure the effective capabilities of your distribution network.
- Full analysis capabilities with any of MistServer’s inputs and outputs.
Rapid development Streamline media platform development
Development within streaming media can be tricky. You need to pay attention to multiple specifications, limitations and best practices. Adjusting the input or output of your system to work just how you want it can easily set back your development years, as problems encountered are often frustratingly hard to identify.
MistServer allows you to save time and resources during development.
Use MistServer’s flexibility to your advantage and speed up your development, make sure that media is handled exactly how you want it to. Passthrough or adjust metadata through MistServer to ensure your customizations take place as intended. Have MistServer support your own development by taking care of parts you don’t want to spend time on.
- Adjust and customize inputs and outputs.
- Passthrough your own metadata or have MistServer adjust it to fit your needs.
- Support your own development.
News
18 Apr 2017[Blog] Stream Latency
Hi readers, as promised by Balder, this blog post will be about latency.
When streaming live footage, latency is the amount of time that passes between what happens on camera, and the time that it is shown on the stream where it is watched. And while there are cases where artificial latency is induced into the stream to allow for error correction and selecting the right camera to display at the correct time, in general you want your latency to be as small as possible. Apart from this artificial latency, I will cover some major causes of latency encountered when handling live streaming, and the available options for reduction of latency in these steps.
The three main categories where latency is introduced are the following:
Encoding latency
The encoding step is the first in the process when we follow our live footage from the camera towards the viewer. Due to the wide availability of playback capabilities, H.264 is the most common used codec to encode video for consumer-grade streams, and I will therefore mostly focus on this codec.
While encoders are becoming faster at a rapid pace, the basic settings for most of them are geared towards optimization for VoD assets. To reduce size on disk, and through this reduce the bandwidth needed to stream over a network, most encoders will generate an in-memory buffer of several packets before sending out any. The codec allows for referencing frames both before and after the current for its data, which allows for better compression, as when the internal buffer is large enough, the encoder can pick which frames to reference in order to obtain the smallest set of relative differences to obtain it. Turning off the option for these so-called bi-predictive frames, or B-frames as they are commonly called, decreases latency in exchange for a somewhat higher bandwidth requirement.
The next bottleneck that can be handled in the encoding step is the keyframe interval. When using a codec based on references between frames, sending a 'complete' set of data on a regular interval helps with decreasing the bandwidth necessary, and is therefore employed widely when switching between different camera's on live streams. It is easily overlooked however, that these keyframe intervals also affect the latency on a large scale, as new viewers can not start viewing the stream unless they have received such a full frame — they have no data to base the different references on before this keyframe. This either causes new viewers to have to wait for the stream to be viewable, or, more often, causes new viewers to be delayed by a couple of seconds, merely because this was the latest available keyframe at the time they start viewing.
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Playback latency
The protocol used both to the server hosting the stream and from the server to the viewers has a large amount of control over the latency in the entire process. With many vendors switching towards segment based protocols in order to allow for using widely available caching techniques, the requirement to buffer an entire segment before being able to send it to the viewer is introduced. In order to evade bandwidth overhead, these segments are usually multiple seconds in length, but even when considering smaller segment sizes, the different buffering regulations for these protocols and the players capable of displaying them causes an indeterminate factor of latency in the entire process.
While the most effective method of decreasing the latency introduced here is to avoid the use of these protocols where possible, on some platforms using segmented protocols is the only option available. In these cases, setting the correct segment size along with tweaking the keyframe interval is the best method to reduce the latency as much as possible. This segment size is configurable through the API in MistServer; even mid-stream if required.
Processing latency
Any processing done on the machine serving the streams introduces latency as well, though often to increase the functionality of your stream. A transmuxing system, for example, processes the incoming streams into the various different protocols needed to support all viewers, and to this purpose must maintain an internal buffer of some size in order to facilitate this. Within MistServer, this buffer is configurable through the API.
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On top of this, for various protocols, MistServer employs some tricks to keep the stream as live as possible. To do this we monitor the current state of each viewer, and skip ahead in the live stream when they are falling behind. This ensures that your viewers observe as little latency as possible, regardless of their available bandwidth.
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In the near future, the next release of MistServer will contain a rework of the internal communication system, removing the need to wait between data becoming available on the server itself, and the data being available for transmuxing to the outputs, reducing the total server latency introduced even further.
Our next post will be by Jaron, providing a deep technical understanding of our trigger system and the underlying processes behind it.
— Erik